ENHANCE PLAYER IMMERSION WITH

GAME AUDIO DESIGN

Is Your Game Audio Adding To An Immersive Experience?

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Let’s face it: The end goal is to bring your story, your world, and your characters to life for the player. Gameplay mechanics, narrative depth and cutting edge visuals go a long way to achieving this, but when the audio is sub-par? The entire experience can fall short.

Custom, premium quality audio adds depth and authenticity to a gaming experience. It helps breathes life into a static environment, enhances the subtleties of an NPC’s personality, and helps the player form lasting emotional bonds to them and their interactions.

Audio is the main component to creating fear, adrenaline and excitement. But when handled delicately, it’s also heightens emotions like sorrow, glee and empathy.

Audio Immersion Headphones

Enhance Your Gameplay Mechanics

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From a technical or design perspective, well crafted audio has always been a great way to subtly (or otherwise) lead a player towards a gameplay or narrative cue. This is especially true of today’s evolving VR world, where guiding someone through an experience often relies more on audio cues as a subtle alternative to glaring visual indicators.

Audio solves game design problems, and adds a perceived ‘weight’ (and thus believability, realism, and a sense of satisfaction), to movements and environmental interactions. Needing to address a slightly more unusual gameplay mechanic? Let’s talk middleware options, spatialization methods and customised engine integration. Innovative, carefully crafted audio is the key component to maintaining player immersion throughout the entire experience.

Create An Immersive Gaming Experience With Perfected Audio Design

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How I Can Help Your Game Development Project

  • Collaborate during planning stages of your project - planning audio design requirements in consideration of the project's specific needs; vibe, reference points, asset lists, hardware restrictions and budget.

  • Audition, cast and record/direct voice actors for player character and NPC roles.

  • Generate custom sound effects, ambiances and creature noises.

  • Record live foley and musicians.

  • Compose custom incidental music and soundtrack elements.

  • Mix and produce soundtrack elements.

  • Audio first aid - Revive existing broken, incorrect or ill-suited audio.

  • Game engine and middleware integration.

Need help outside the hands-on creative work? I can:

  • Remotely enlist specialist audio staff and performers, giving you access to the best people possible regardless of in the world your project is based. Creating a synchronised working environment using technology is simple, wherever the physical location of the office.
  • Audio direction roles - assisting or managing teams of sound designers, composers, and everything in between. This ensures clear communication and cohesion across the entire audio department for ‘big picture’ stylistic decision making through to technical problem solving.
  • Help manage pipeline requirements and ensure asset quality control. One extra layer of quality control allows you to save time and energy for the major creative decisions, keeping you and your own workload out of an endless feedback loop.

Want more details of how I can help you?

RECENT GAME WORK

A small selection of favourites from recent Game Audio projects. (Under Construction)

UNFILTERED TESTIMONIALS

A few words from some of the studios I'm fortunate to work with.

jair

Chris was a complete legend to work with across multiple projects that had very different needs. I was happy to discover that he provided high quality and fast delivery on a large number of SFX -- not to mention direction and advice as we needed it.

 

Developers are often so busy crafting the visual and 'feel' based experience of a game that we tend to leave audio until later in the piece. Chris took a look at what we were asking for early in the project and came back to us with many questions and pointers aimed at giving us the highest quality sound work we could get. Oftentimes educating us about the best way to think and talk about sound during the development of an interactive product.

 

This made the audio production experience very smooth and helped us approach planning and budgeting more accurately the further we went on. I'd recommend Chris as a valuable asset to any game team that is looking for an audio producer to help them do their best and most efficient work while letting a real game audio pro do what he does best.

Jair McBain

Director & Lead Designer at 2Ginge
fabian-malabello
In my line of work, I have to be brutally selective with the talent we work with (at The Otherworld Agency). Good musicians don't make the cut, and only some great musicians actually do, because our reputation balances primarily on the talent we work with.
 
Chris is one of those freaks of nature who can do everything: write great songs, sing well, produce, create awesome sound effects, manage teams, and most importantly, gets on well with every single person he encounters. Not only an invaluable asset to any production team, he's also an invaluable friend. 

Fabian Malabello

Managing Director of The Otherworld Agency

Let's Discuss Working Together

And create the most memorable, immersive experience in your next game project.