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News, updates and musings about audio design, the industry and work.

2017 – Orchestras, TVCs and Zombies

Once again, I blinked and suddenly we’re halfway through the year. In short, 2017 has been MADNESS…but of the best sort.  Working with Erik and the team at audioforce has been some of the most incredible creative (and learning) experiences yet.  I’m constantly being challenged, and have covered the most ground in my career within the shortest…

Traveling While Black, audioforce and MIGW

As Melbourne International Games Week and all the mayhem associated with it winds down, I thought it’d be great to take a moment and think back over the last couple of months.  Turns out there’s been quite a lot of exciting things happening, but of course when you’re in the midst of racing deadlines it’s tricky…

100 Years since the Irish Easter Rising, and the first ever BBC VR Documentary

I’ve been tucked away in the studio since getting back from GDC (on a side note, wow…) working hard on one of the most exciting projects of my career to date.  A BBC commissioned documentary to commemorate 100 years since the Irish Easter Rising…to be presented in virtual reality!  The piece was to be based…

GDC travel grants and moving up in the world

Holy moly, 2016.  What a way to start! The last six weeks have seen some really interesting developments.  Much of my studio time has been invested into projects ranging from soundscapes to link monologues in live theatre productions, to some of the most fantastic voice acting showreel content to date, and then leaping miles away…

A New Year

I’m just going to go ahead and say it – 2015 was one helluva year. From voice-acting for TV commercials to working with one of the biggest print media companies in the country, my first European convention experiences at GDCE and Gamescom to seeing my name associated with Metal Gear Solid V: The Phantom Pain, it’s been…

Metal Gear Solid V, Rebound and Europe

After a giant Facebook post last night, the cat is well and truly out of the bag: I recently worked on a piece for the Metal Gear Solid franchise. You can read the original post here, but the TL:DR of it is that I pitched for an opportunity, got it, and ended up working on a…

GDC EU/Gamescom, The Otherworld Agency and more!

So it’s been a pretty manic couple of months over here in camp FFA. As always, there’s cool things in the works that have not been publicly announced yet BUT a couple of things I can talk about: GDC Europe and Gamescom – I’ll be heading over to Germany to take on GDC Europe and…

2014 Wrap-up

Wow.  What a year.  I feel as though I say the line “This year has been the biggest yet!” every single time, but the truth is the last few years have been one constant staircase of project size and scale. Here’s some of my favourite parts of 2014, and a couple of the things I can…

Projects, Primal and PAX

Just when I thought things couldn’t get busier, along comes the last couple of weeks!  Who needs sleep anyway, right?   So here’s a few updates and things to share: -The roughs for 36 Questions (feature film) are pretty much done.  A couple of things to lock in and hey presto! -Mr Chris Murphy pulled…